![]() The prologue for Shattered Planes is rather vague because it is meant to be set in just about any setting that the DM wishes for it to begin in. This can make a smaller and managable campaign, although the feel of a greater adventure will likely be lost. This can allow the players to try all of the adventures in the Shattered Planes documents with more varied role play, although lengthy,Įach Shattered Plane document can be run as a series of small adventures in and of themselves within their settings. The players create a party of characters native to each world they play in, working together, yet separate to find the pieces of the tablet and reassemble it before the energies cause ruin to the Multiverse. This can make for a more linear adventure, although it may not allow all of the adventures in each Shattered Planes document to be played. Each plane can have different tiers of adventures which advance the characters to higher levels. The party must travel across the planes to recover the pieces of the Tablet of Planes. Make sure to have a discussion with all participants before deciding on a style of play. There are a few ways of playing the adventure, depending on how the DM and the players wish to pursue it. Eberron, Dragonlance, Greyhawk, and others can all be used in the course of the Shattered Planes campaign. If the DM wishes it, more than just the worlds outlined in the Plane Shift articles can be used. Some though, have been sent out to collect the tablet by those who suspect what it is and not all who seek it are of the Lawful Good nature.Ī new adventure involving the Tablet of Planes is about to begin, and also bring a possible threat to the Multiverse as we know it. Rumors spread of new creatures seen around the tower and the mysterious tablet which is the supposed source.Īdventurers of many colors set out to deal with the issue for valor or value. The troupe told their tale in the next town they reached, spurring action. ![]() Their bravest investigated, catching a glimpse of a tablet which practically exuded arcane energy before strange creatures began to appear, forcing the troupe to flee. A travelling troupe saw strange lights coming from the top of the tower. Recently, rumors have risen about a strange happening at the ruins of a wizard’s tower. When rumors about its reappearance surface, many seekers head out, hoping to be the first to find it. With so much unknown about the tablet, many seek it out for the potential value and power it holds. What everyone who knows of the relic can agree on is that it is clearly powerful. At other times, simple folk have come across it and held it for years, ignorant of its value before it vanished after they passed on. At times, powerful wizards and mighty warriors have battled over it only to have it vanish seconds after claiming it. It is an item which seems to appear and disappear at random throughout the world and history. The Tablet of Planes is a relic which is shrouded in mystery. MTF = Mordenkainen’s Tome of Foes Background Each item from these documents will be accompanied by an abbreviation. Additionally, there may be creatures and/or items from other D&D modules and supplements. Also needed is the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. These documents can be used for quick reference to details or original content for those settings. The DM should begin with the setting they are most comfortable with and being familiar with the Plane Shift series of articles which include Zendikar, Innistrad, Kaladesh, Amonkhet, and Ixalan at the time this document was written. Shattered Planes is an adventure which takes place over a number of different campaign settings.
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